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Infernals: Crowned by Hellfire for the Exalted 3E RPG

Created by Onyx Path

The next supplement for the Exalted Third Edition tabletop roleplaying game

Latest Updates from Our Project:

FINAL WEEK COUNTDOWN
4 months ago – Fri, Dec 12, 2025 at 07:31:02 AM

Hello Green Sun Princes,

With so much to read in the draft manuscripts, I'd sort of lost track as to how long we've been running this campaign, but we're already starting our final week! And with that, it's time to start our Final Week Countdown!

Over the next week I'll be sharing a handful of instruction and review-type posts about Reward Tiers & Add Ons, Stretch Goal reviews, and What Comes Next, so if you've got any process questions or are wondering about how the Crowdfunding steps work, I'm hoping to clarify any remaining questions before we finish. Of course, if you're still wondering about something, please ask and I'll help as best I can.

Final Week Guide

  • Dec 15 - Reward Tier & Add On Review
  • Dec 16 - Manuscript Preview # 11 - Infernal Personages
  • Dec 17 - Stretch Goal Review
  • Dec 18 - Final Day Checklist & What Comes Next




The Campaign ends on December 18th at 2:00 PM Eastern Time... sort of.

We've got a brand new Time Extension Charm and we may be able to manipulate our planned finish line a bit. We're going to try and unleash our Exalted power when we get to the big finale! It's called "OVERTIME MODE" and it allows us to keep the campaign rolling as long as backers are pledging.

Overtime Mode

Overtime Mode extends the campaign past its original end time to give backers a final chance to make their pledge and adds an interesting twist to the end of the campaign. How long will it extend? That’s entirely up to backers: The campaign will keep going for an additional 10 minutes as long as pledges keep coming in – a chain of back-to-back pledges is called the Backer Train. The campaign will end only when the Backer Train stops after a period of 10 minutes passing without any pledges.

You’ll know we’re in Overtime Mode when the campaign’s Backer Train counter displays a bright rainbow border and a new countdown that resets to 10 minutes after each new backer joins that final Backer Train ride.

So, we've scheduled the campaign to conclude on December 18th at 2:00 pm Eeastern Time, but it'll be extended in 10 minute chunks as long as backers keep pledging. Will we add an extra 10 minutes? An extra 20? Or will it all finish up as we programmed? Who knows, but we'll find out together! Exalted indeed!



Sparking New Backers

I know, this is something I've already said many times (and seem to say during every project!), but for this final week, you are officially an Infernals Influencer for this Crowdfunding project. It's time to share your excitement for the Infernals: Crowned by Hellfire! Basically, we want to recruit as many curious backers as possible to see how long we can keep our Backer Train running over this final week.

I know I've ended many update posts with "Keep spreading the word! Invite others to join in!" - but what does that mean, and how do you do it?

Easy answer - don't stop talking about the Infernals until 2:01 PM Eastern next Thursday Dec 18th  (and then as long as we continue running in Overtime Mode). Yes, family and friends are tired of me talking about it. But what else have I got to talk about? Sorting through the tree lights again? I swear, every year, I watch as strands go out one by one each day. Well, I've certainly got some Infernal rage brewing. Anyway -  they've learned to tolerate me during a crowdfunding campaign. But here's the thing - there are others around who haven't heard or don't know about the campaign.

There are many, many Onyx Path and Exalted fans who haven't yet heard about this campaign and would love to join in. We're right in the middle of a the busy season - tons of different things competing for our attention - so it's not surprising that new backers are just finding out about the campaign every day. If you have an opportunity to let someone know, please do and let's make sure they have a chance to join in before the end.

Onyx Path does their best to let everyone know about their projects through their social media, streams, youtube videos, and on their webpage, but I still get fans contacting me affer every campaign saying they just missed out! And even though you will be able to pre-order the book through the Pledge Manager later, late backers won't be able to Add On the Infernals Companion that we've built via Stretch Goal achievement to their pre-order items.

So, let's help out our awesome Exalted fans and make sure that we've spread the word as best we can and everyone has an opportunity to participate in this campaign!



Draft Manuscript

If you're inviting new backers, or if you are a new backer (hi new backers!), here are a few key resources to be aware of for this campaign.


Backers are able to review the (soon-to-be) complete manuscript for this book before the campaign closes and any pledges are processed. With the exception of the Infernal Personages chapter coming on Tuesday, the entirety of the rules and options from this book are available for download and review by backers. That's a massive pile of Charms, Artifacts, Sorcery and more for your Infernal Exalted!

Anyone who pledges to this campaign before the end can read the entire book now AND provide feedback directly to the developers to help guide the manuscript through the final phases of development and editing!

And, if you join now, as I've noted, we'll be posting the final chapter of the book next week before we reach the finish line. This final chapter is all about the myriad peoples of the Demon Realm. In fact, here's a taste of what's coming your way next week:

Ligier, the Green Sun 

Fetich Soul of Malfeas

At the center of each layer of Hell sits Ligier, the Green Sun, whose shadowless radiance is life and woe to the Demon City. He is the heart of Malfeas, his foremost soul and living core. Should he truly perish, all of Hell would be remade. 

There is no greater smith among demonkind than Ligier. The wonders he forges stretch to scales that boggle the mind, from rivers of molten brass cast into triumphal arches through which stars could pass, to black iron wrought giants tall enough to challenge the heavens. In this work he finds joy and fulfillment, but his perfectionism demands strange or painful reagents, from children’s blood to the taste of betrayal. Denied those, he inevitably introduces flaws unknowingly into his work. 

Behind all of Ligier’s creations, there is an idea: To bring order to Creation akin to that of Hell. There is no spite in this. Though Hell be a prison of agony and sorrow, though the Yozis thrash forever in anger and pain, Ligier looks upon the Demon Realm, and sees beauty. What is this prison, if not a temple? What is this thrashing, if not a dance? What is this pain, if not a sacrament? How could the Green Sun hate the ones who bound them all in such exquisite artistry? No, Ligier loves Creation and all of its people, such that one day, Creation’s sun shall shine green, and black stone and brass shall cover the world, with gods and men alike joining the demons in their dance. They will all look upon the Green Sun, and weep with joy, for they will know his wonders.  

It will all have been worth it. 

Ligier is not just the sun of Hell. In his human-like form, Ligier appears as a handsome youth with auburn hair and bronze skin; when he desires to overawe others, he instead appears as a ten-foot tall being crowned in hellfire, with four arms, skin of brass, black iron claws, and a third eye. Like many Unquestionables, he can exist in two places at once. His summoning never darkens the Demon Realm — though his temporary death might. On rare occasion, he has been known to enter Creation at the entreaty of a queen, prince or legendary smith, appearing only for the brief time after the sun sets but before night falls. He has at times been moved to offer his services to them, and, to those who could grasp the beauty he sees, his company. 

Though Ligier styles himself as unconcerned with the politics of Hell, he relishes the widespread impact of his every whim. A brief fling with a citizen may see them vastly elevated in the social hierarchy of the Demon City or bring the knives of assassins; a spur-of-the-moment choice may start a fashion that endures centuries. The fallout of Ligier’s involvement in Malfean society may save or devastate lives, but he himself is above such consequences. Such chaos is Hell’s lifeblood, and there is beauty in ruin. 

When Ligier is not summoned for his crafting prowess, it is instead for his skills as a peerless warrior. A devastating presence on the battlefield, he reveals a radiance before which mortals are unmade and calls forth a sword whose beauty brings the staunchest heart to tears. His graceful motions trail afterimages, and his every blow sends earth-cracking shockwaves. By these tokens, Ligier shows the truth in which he believes: That there is no equal before the Green Sun, he who is immortal and invincible. None have yet been able to challenge this claim. It is, nonetheless, wrong. 

TOTAL ANNIHILATION: FORM OF THE FIRST SUN


Only those who hold their own in battle against Ligier can earn his true attention. He usually offers such foes one last chance to withdraw; if they refuse, or if his binding compels him to pursue the battle, he adopts his ultimate form. His body implodes in a blast of impossible light, reforming in a shroud of darkness that swirls with stars. He reappears as an inferno of living hellfire around a skeleton of molten brass, sculpted into alien beauty so wondrous as to make one weep in their final moments.



Crowned by Hellfire - Infernals Fiction

Dont' forget to check out the Infernals fiction we've shared throughout the campaign for a taste of their world and some of the characters that inhabit it. Like the draft manuscript, we've got one more final bit to add, but you can find our entries thus far in previous updates here:



Exalted: Infernals Chat

The Discord is particularly lively, but you might be able to gain further insight and some in-depth conversation at any of these Onyx Path discussion zones:





Share the Links!

1) Don't forget to share a link to the Crowdfunding page in any discussion you have (where appropriate) - and feel free to pass any of the long list of links above to those who may need more info (or, just point them to this post!)

2) Don't forget to tell us about any post or review or discussion you write! Come to the comments section and let us know so we can all go and contribute! I know I keep saying it, but really - these last days are key. Keep the enthusiasm high and keep on inviting others to join in, either directly ("Come see...") or just by setting an example of your enthusiasm and interest.

I'm really interested to see if we can get a backer train going at the end of the campaign and wondering if we can keep rolling for another 10 or 20 minutes past our set end time!

Final Week

We've got one week to go, everyone! Thank you all so much for your support! We work together because it's the right thing to do, and because backers make it better! Let's finish strong! And let's continue exploring the Infernals together, sharing our feedback with the writers and delving into the draft manuscript, and let's see if we can't get another Stretch Goal before we review next Wednesday!

At $155,000 in Funding - Infernals Companion: Hell on Earth

INFERNALS COMPANION SUPPLEMENT: HELL ON EARTH - New locales and plot hooks for Infernals in Creation will be added to the Infernals Companion supplement. Backers receiving the Infernals PDF will receive the Infernals Companion PDF as a bonus reward. Backers receiving the Infernals Deluxe hardcover will also receive links to purchase a discounted Print-on-Demand version of the Infernals Companion book.



At $165,000 in Funding - Infernals Companion: Green Sun Prices

INFERNALS COMPANION SUPPLEMENT: GREEN SUN PRINCES - Quick Character traits for a variety of Infernal Exalted will be added to the Infernals Companion supplement. Backers receiving the Infernals PDF will receive the Infernals Companion PDF as a bonus reward. Backers receiving the Infernals Deluxe hardcover will also receive links to purchase a discounted Print-on-Demand version of the Infernals Companion book.


Have a great weekend, keep spreading the word, send the developers your feedback using the Feedback Form included with every draft manuscript download update, and I'll see you on Monday to review all of the Pledge Tier options and Add On Reward choices!

We finish this campaign NEXT THURSDAY! Let's keep at it!

#Infernals
#Exalted


The Art of Artifacts! [Draft Manuscript Download 10]
4 months ago – Thu, Dec 11, 2025 at 06:11:38 AM

Hello Green Sun Princes,

We're just about in our final week countdown for this campaign! The plan is to finish up on Thursday, December 18th at 2:00 PM Easter Time. I'll have more information about our final week in tomorrow's update, and I'll share a bunch of book-keeping posts discussing how the Pledge Tiers and Add Ons work, reviewing our Stretch Goals, and outlining the steps we need to go over as we countdown to the end and also what the next steps will be once we move to our post-Campaign mode.

But that's all for tomorrow and the final days. Today, we're talking Artifacts!

Chapter Six: Artifacts offers a selection of devilish artifacts fit for the treasure-houses of the Infernal Exalted. 

There's been a lot of great discussion in our comment section, on Discord, and elsewhere around the internet. Just a reminder, though, if you've got anything that you really want the Dev team to review as the manuscript works it's way through the next stages of editing, development, and review, you need to include your notes in the Feedback Form!


Draft Manuscript Previews

Over the course of the these 30 days, backers will receive the entire current draft manuscript for Infernals: Crowned by Hellfire, but it's not going to come to you all in one go. The previews will come out in Exalt-sized sections throughout the campaign. This helps me seem interesting over the next several weeks, but it's more about guiding the conversation and helping steer feedback for the developers.

Because they want your feedback! These manuscript previews are of the current draft manuscript – the document in its latest, approved form. This may not be the final form after editing and any additional development, but you can consider it about 95% finished, so keep that in mind.

In fact, you can help guide the team through the next stages of development by providing feedback on these manuscript previews! The Onyx Path team has set up a special Feedback Form just for campaign backers for this very purpose: https://forms.gle/vXsoupab1AyG81H29


You can use this Feedback Form to share your thoughts directly with the Exalted creative team to help guide them through the next rounds of development and editing.




Shipping Costs will be Collected in the Pledge Manager

First up, it's amazingly expensive to ship, especially from Onyx Path's home base in the US. And that's as of today - we're all in the dark about how things will look in 2 years. We get that, but there's not much we can do at this time. Onyx Path is in a difficult space where the company is big enough that they're not saving money by fulfilling out of Rich's garage, but small enough that they haven't been able to set up ongoing international partners to handle portions of the fulfillment. So we are where we are - for now.

The best we can do at this point is to plan carefully, advise everyone up front that shipping will likely be expensive (see our projections on the main page) and only charge what it costs us when the time comes. We’ll be charging for shipping in the Pledge Manager once the books are being printed and we can deal with the actual shipping charges rather than using our best-guesses this far out. If you aren't sure you want one of the hardcover editions, you can pledge to the PDF tier now and upgrade your pledge in the Pledge Manager once we know the final shipping costs.

 

DRAFT MANUSCRIPT PREVIEWS - BACKERS ONLY

Remember, thanks to BackerKit magic, these download links are visible to Backers only - you must be logged in and reading this on the website to have access to the manuscript preview links. So, if you're reading this via e-mail, click that "Learn More" link on the bottom and I'll see you below Nehramus.

Crowned by Hellfire - Chapter Seven
4 months ago – Wed, Dec 10, 2025 at 08:38:38 AM

Infernals: Crowned by Hellfire

-Previously-

Chapter Seven

Swift Hart Qu’s spies brought word of infiltrators on the march. The soldiers had set out from Tenai two days ago, and were camped on an uninhabited islet on the way to Shumad.

The Tenai generals’ instincts were sound: capture Shumad while the walls still had weak spots and the remnants of the empire’s army were finding their place among the Circle’s forces. While Ajad rooted out royalist cells within the city, Six’s guards were on alert for saboteurs entering Nerim in supply caravans. They’d sent an assortment of heads, hands, and tongues back to the surrounding city-states as warnings.

But this was the first overt attempt at invasion from the surrounding polities, and Qu had no intention of letting others follow suit. Severed heads were a pale warning to people who thought human lives expendable. What they needed was a story, something to obsess over. The stuff of nightmares. 

A little after midnight, he slipped into one shadow and exited another, over and over again until he found a suitably quiet portion of the Tenai camp. Tonight, the moon was dark and the Quiver shone bright in the sky. Qu took it as a good sign. He approached the first cluster of sleeping soldiers. One by one, he crouched over them and studied their dreams. 

This one dreamed of glory on the battlefield, of standing at the gates of Nerim and roaring a challenge to its greatest warrior. Qu took the image of the city’s walls and raised them higher and higher, until the man was nothing more than a flea in comparison. When the gates opened, Six Wicked Strings stepped out — fifty feet tall, his hands and tail already slick with blood. The soldier groaned and tossed in his sleep.

The next slept fitfully, his dreams little more than flashes of the long day’s march and echoes of his aching feet. For him, Qu took the memory of trees surrounding them and added twisted, tortured faces in the leaves. Shadows slipped through the darkness just out of sight, and he soon realized his company had moved on without him. A keening filled the dreamscape; the faces in the trees shrieked his name. 

Qu moved among the encampment swiftly, leaving nightmares in his wake. Some soldiers, he filled with dread of the impending invasion. Others he gifted with portents of disaster back home. Still others would wake distrustful of their comrades in arms, due to slights and betrayals that happened in their dreams.

At last he slipped out of the shadows inside the leader’s tent. The guards outside were swapping stories of old campaigns, no wiser to the uninvited guest looming over the general. She was an older woman, with iron gray hair in a tight braid. Even in her sleep, her jaw was set as though she were watching her troops going through their drills. 

Qu took all the fears and frustrations that had weighed on him these last few months: that his Circle would betray him, that Ajad and Nehramus hated one another, the danger Six and Cinnabar put them all in with their recklessness. He faced down each one and distilled it into a poison. The vile liquid dripped from his lips as he whispered in the general’s ear. It wormed its way into her mind, her heart.

She whimpered as Qu’s fears found root among her own doubts, shaping themselves to fit her psyche. Swift Hart Qu left the encampment feeling much lighter. When the army awoke tomorrow, it would be to sorrow, guilt, and deadly-sharp suspicion.


Hey folks, it’s Vance and Elliott, here to entice you with a sampling of hellish wonders.

Angyalka's Mane (Artifact ••)

Grown from the prehensile hair of the demon-harpists known as angyalkae, this living artifact merges with its wielder’s own hair (or scalp) when attuned for three motes. Extending down to knee-length, it can be used as an additional limb that’s just as dextrous as her dominant hand. It can be used to make unarmed attacks with the Flexible and Grappling tags, and adds one die on grapple attack and control rolls. However, it’s not compatible with Martial Arts other than Black Claw style, Dreaming Pearl Courtesan style, and similarly elegant styles the Storyteller deems suitable. 

Heart-Splaying Zither (Artifact ••)

This twisted zither, carved from the brass trees of Hrotsvitha, continually generates a low, meaningless drone of noise, imposing a −1 penalty on Stealth rolls even while unattuned.

When attuned for two motes, the heart-splaying zither is exceptional equipment and grants anyone who holds it an understanding of how to play it. The musician need not be the same character who attuned it. Those who play the instrument inevitably express one of their Intimacies of hunger or desire through it, willingly or no. They convert the bonus die for exceptional equipment to a non-Charm success for influence that supports that Intimacy, but suffer −2 Guile against rolls that would reveal the Intimacy. 

Politically-minded demons keep heart-splaying instruments as tools of intrigue, in addition to making even their dullest First Circle servants sound like professional musicians.

Silvered Tongue of the Indebted Prince (Artifact ••)

The merchant prince Ofrid Pineborne was as notorious for his negotiation skills as for his gambling. When his debts grew beyond bearing, Makarios, the Sigil’s Dreamer, visited Ofrid’s dreams to strike a deal, hoping to expand his own market in Creation. Ofrid was all too happy to find mortal dreamers for his demonic visitor, but the demon demanded more, requiring the merchant prince’s silver tongue as collateral. Ofrid happily accepted, having already wagered his head (tongue included) on a business venture. In time, Makarios discovered their deal had been struck on false pretenses, and made certain that Ofrid surrendered much, much more.

Ofrid’s tongue, now coated in silver, serves as the centerpiece of an ornate amulet. When attuned for three motes, the bearer becomes fluent in spoken Rivertongue, Guild Cant, and Old Realm, though not their written forms. She triples 10 on rolls to bargain, gamble, or cheat at games, 1 but any 1s that she rolls subtract successes. Using magic that rerolls 1s deprives her of the amulet’s benefits on a roll.
 

Martial Arts & Sorcery [Draft Manuscript Download 9]
4 months ago – Tue, Dec 09, 2025 at 06:15:21 AM

Hello Green Sun Princes,

Well, we've had a few Charmed weeks covering everything from Archery to War, but now it's time to step into the next Chapter and learn about Infernal Martial Arts & Sorcery!


Draft Manuscript Previews

Over the course of the these 30 days, backers will receive the entire current draft manuscript for Infernals: Crowned by Hellfire, but it's not going to come to you all in one go. The previews will come out in Exalt-sized sections throughout the campaign. This helps me seem interesting over the next several weeks, but it's more about guiding the conversation and helping steer feedback for the developers.

Because they want your feedback! These manuscript previews are of the current draft manuscript – the document in its latest, approved form. This may not be the final form after editing and any additional development, but you can consider it about 95% finished, so keep that in mind.

In fact, you can help guide the team through the next stages of development by providing feedback on these manuscript previews! The Onyx Path team has set up a special Feedback Form just for campaign backers for this very purpose: https://forms.gle/vXsoupab1AyG81H29


You can use this Feedback Form to share your thoughts directly with the Exalted creative team to help guide them through the next rounds of development and editing.





GREEN FIRE DEALS - ONLY UNTIL DECEMBER 18!



We've jumped through a few hoops and made a deal with the Unconquered Sun to bring you a couple of big offers for the remainder of the campaign.



A couple things to know about these GREEN FIRE DAY deals-

  • While the rest of our Add On options will be available to grab in the Pledge Manager after the campaign, these digital bundle offers will only be available during this crowdfunding campaign. So if you really want them, you gotta add them to your pledge before we finish up on December 18.
  • These aren't necessarily cheap, but they are substantially discounted from the cost of buying all of these titles individually or even as a normally-discounted bundle.
  • They're obviously not Exalted Third Edition products, but these earlier editions offer a ton of ideas and lore that you can always use pieces of for your game. Some of the lore sits perfectly across all editions, some is wildly divergent, and some is just *out there* but it's always fascinating.
  • You can read the full list of contents in the Complete Collection: Exalted 1st Edition bundle <HERE> and the Complete Collection: Exalted 2nd Edition bundle <HERE>

It's a great way to add a LOT of Exalted content to your digital library in one easy click! And this is the only place you can get these prices, they are not part of any Cyber-Monday deal, only as an Add On to this Crowdfunding campaign, and only until December 18th.




Shipping Costs will be Collected in the Pledge Manager

First up, it's amazingly expensive to ship, especially from Onyx Path's home base in the US. And that's as of today - we're all in the dark about how things will look in 2 years. We get that, but there's not much we can do at this time. Onyx Path is in a difficult space where the company is big enough that they're not saving money by fulfilling out of Rich's garage, but small enough that they haven't been able to set up ongoing international partners to handle portions of the fulfillment. So we are where we are - for now.

The best we can do at this point is to plan carefully, advise everyone up front that shipping will likely be expensive (see our projections on the main page) and only charge what it costs us when the time comes. We’ll be charging for shipping in the Pledge Manager once the books are being printed and we can deal with the actual shipping charges rather than using our best-guesses this far out. If you aren't sure you want one of the hardcover editions, you can pledge to the PDF tier now and upgrade your pledge in the Pledge Manager once we know the final shipping costs.

 

DRAFT MANUSCRIPT PREVIEWS - BACKERS ONLY

Remember, thanks to BackerKit magic, these download links are visible to Backers only - you must be logged in and reading this on the website to have access to the manuscript preview links. So, if you're reading this via e-mail, click that "Learn More" link on the bottom and I'll see you below Adaj.



Crowned by Hellfire - Chapter Six
4 months ago – Mon, Dec 08, 2025 at 08:42:35 AM

 

Infernals: Crowned by Hellfire

-Previously-
 

Chapter Six

Cinnabar frequently sent treasures to the Tya as part of his tithe, even though he was no longer one of them. He stored his spoils in his treasure house in Hell, and enjoyed showing off the most storied pieces for his guests. He had a pair of soulsteel hook swords forged by Alveua herself, a cloak made from the fabric of the sky at Calibration, a daiklave whose name (he hoped) might someday draw the famed Sublime Danger to his doorstep. A moonsilver crown that remembered its owners’ shapes. He had rings and scepters and orichalcum-nibbed pens. Most of them stayed in their displays, but this needle he contemplated now would remain on his person. It was both practical and awe-inspiring.

Marvelous Cinnabar walked the Sky Stitch Needle over his knuckles, contemplating the artifact as it flashed in the lamplight. A black thread trailed from it, though when he tried to determine its endpoint, the thread fell through his fingers like smoke. He’d taken it from a Rasping Fen, a Demon-Blooded guard-captain in Decanthus, after a night-long duel. 

It was Ajad who’d dangled the knowledge of it in front of Cinnabar, and fed him information on Fen’s vices and other weaknesses. Ajad was never so generous — somehow Cinnabar knew his arrival in Decanthus furthered some scheme she had in motion. She’d asked that he not kill Fen, but seemed quite satisfied to know the guard-captain hadn’t come out of the fight unscathed.

The others might have been concerned with whatever she was up to, but in this matter, Cinnabar was content with being a pawn. The spoils were excellent.

He sat at the desk in his quarters aboard the Sunrise Pandemonium and pricked the needle into the air. Despite nothing to push it through, it met resistance. The thread pulled through the spot as he drew the needle close and tucked it away in his coat pocket. As he stepped away from the desk, the thread followed. Though somewhere between the desk and the door to the main deck, it faded away. Cinnabar walked to the ship’s stern and looked behind him. His fingers touched the needle in his pocket and felt the coil threaded through its eye.

Atash sat nearby, mending a sail. He’d gained a few new scars in the months since they’d captured Nerim, and with it a measure of confidence. Sensing his captain awaiting his attention, the youth looked up and met Cinnabar’s gaze.

“Watch this,” said Cinnabar. He tugged on the thread in his pocket. 

Atash gasped. The world blurred.

Cinnabar stood in his quarters, exactly where he’d stuck the Sky Stitch Needle through the air.

It seemed such a small thing, though Ren had boasted it was a bristle from Isidoros himself: unmovable as the Yozi when properly deployed. Cinnabar chuckled at the thought of its uses. Returning safely to his ship during a raid, of course. Gaining access to a rival’s stronghold — ah, if only he’d acquired this before the Althing!

He paused, considering: if he pinned it through clothing — say he sewed a stitch in Kiera the Blade’s cuff — and the wearer moved, would he appear where they’d stood when he made the stitch, or where they ended up?

Chuckling, he went in search of his first mate to test it out.


Hey folks — it’s Vance and Elliott, with a sneak peek at the terrible glory of Solar Circle sorcery.

Total Annihilation

Cost: 35sm, 3wp
Keywords: Aggravated, Perilous
Duration: Instant

The sorcerer raises one finger to the sky in a heaven-piercing mudra. All light bends and dim around her hand, desperate to escape the Elder Sun whose lost name she now invokes.

The sorcerer casts a orb of coruscating emerald energy  at a point within medium range. No attack roll is required, but such power is reluctant to be commanded: the blaze doesn’t impact its destination until the start of her next turn, though its intended destination is clear to all observers.

On impact, the facsimile Green Sun erupts into a spear of all-consuming emerald light. This burning pillar extends out to close range from the point of impact and extends outward by another range band at the end of each round, maximum long range. It extends six range bands upwards. All characters who must succeed on a difficulty 5 (Wits + Resistance) roll or be permanently blinded. The difficulty is reduced  by 1 for each range band past the first between a character and the point of impact, minimum 2.

The emerald light is an environmental hazard with difficulty 5. Unlike most hazards, it inflicts five levels of aggravated damage on a failed roll, or five dice of aggravated damage on a successful roll. Characters damaged by it are exposed to green sun wasting (p. XX), and are permanently blinded if they suffer 3+ levels of damage. Those killed by it become shadows smeared across the landscape, leaving not even dust behind. The hazard deals uncountable damage to trivial characters, Might 0 battle groups, and most mundane scenery. It always counts as a source of recurring uncountable damage for Charms capable of defending against them. 

Once the hazard reaches long range, it releases a shockwave of burning ash and tainted air at the end of the next round. This is a lesser environmental hazard with difficulty 5, Damage 5L that extends out to short range from the emerald light’s edges. At the end of each subsequent round, it expands outward by one range band, but its difficulty is reduced by 1 each time. Once it reaches long from the blaze’s edge, it disperses. With that, the emerald light finally curdles and collapses, leaving desolation in its wake. 

Control: The sorcerer’s anima and eyes throb with emerald light. She can hurl the orb out to long range and is immune to being blinded by both the initial flash and the hazard. Characters with Ties of fear toward Ligier also treat them as applying to the sorcerer while interacting with her.

Distortion (15): This spell can only be distorted in the time between the sorcerer casting it and the blaze impacting its destination. If successful, the distorting sorcerer redirects the orb to a new destination before it impacts. The destination must be within the spell’s range and within medium range of the original destination.
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