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Infernals: Crowned by Hellfire for the Exalted 3E RPG

Created by Onyx Path

The next supplement for the Exalted Third Edition tabletop roleplaying game

Latest Updates from Our Project:

Crowned by Hellfire - Chapter Seven
8 months ago – Wed, Dec 10, 2025 at 08:38:38 AM

Infernals: Crowned by Hellfire

-Previously-

Chapter Seven

Swift Hart Qu’s spies brought word of infiltrators on the march. The soldiers had set out from Tenai two days ago, and were camped on an uninhabited islet on the way to Shumad.

The Tenai generals’ instincts were sound: capture Shumad while the walls still had weak spots and the remnants of the empire’s army were finding their place among the Circle’s forces. While Ajad rooted out royalist cells within the city, Six’s guards were on alert for saboteurs entering Nerim in supply caravans. They’d sent an assortment of heads, hands, and tongues back to the surrounding city-states as warnings.

But this was the first overt attempt at invasion from the surrounding polities, and Qu had no intention of letting others follow suit. Severed heads were a pale warning to people who thought human lives expendable. What they needed was a story, something to obsess over. The stuff of nightmares. 

A little after midnight, he slipped into one shadow and exited another, over and over again until he found a suitably quiet portion of the Tenai camp. Tonight, the moon was dark and the Quiver shone bright in the sky. Qu took it as a good sign. He approached the first cluster of sleeping soldiers. One by one, he crouched over them and studied their dreams. 

This one dreamed of glory on the battlefield, of standing at the gates of Nerim and roaring a challenge to its greatest warrior. Qu took the image of the city’s walls and raised them higher and higher, until the man was nothing more than a flea in comparison. When the gates opened, Six Wicked Strings stepped out — fifty feet tall, his hands and tail already slick with blood. The soldier groaned and tossed in his sleep.

The next slept fitfully, his dreams little more than flashes of the long day’s march and echoes of his aching feet. For him, Qu took the memory of trees surrounding them and added twisted, tortured faces in the leaves. Shadows slipped through the darkness just out of sight, and he soon realized his company had moved on without him. A keening filled the dreamscape; the faces in the trees shrieked his name. 

Qu moved among the encampment swiftly, leaving nightmares in his wake. Some soldiers, he filled with dread of the impending invasion. Others he gifted with portents of disaster back home. Still others would wake distrustful of their comrades in arms, due to slights and betrayals that happened in their dreams.

At last he slipped out of the shadows inside the leader’s tent. The guards outside were swapping stories of old campaigns, no wiser to the uninvited guest looming over the general. She was an older woman, with iron gray hair in a tight braid. Even in her sleep, her jaw was set as though she were watching her troops going through their drills. 

Qu took all the fears and frustrations that had weighed on him these last few months: that his Circle would betray him, that Ajad and Nehramus hated one another, the danger Six and Cinnabar put them all in with their recklessness. He faced down each one and distilled it into a poison. The vile liquid dripped from his lips as he whispered in the general’s ear. It wormed its way into her mind, her heart.

She whimpered as Qu’s fears found root among her own doubts, shaping themselves to fit her psyche. Swift Hart Qu left the encampment feeling much lighter. When the army awoke tomorrow, it would be to sorrow, guilt, and deadly-sharp suspicion.


Hey folks, it’s Vance and Elliott, here to entice you with a sampling of hellish wonders.

Angyalka's Mane (Artifact ••)

Grown from the prehensile hair of the demon-harpists known as angyalkae, this living artifact merges with its wielder’s own hair (or scalp) when attuned for three motes. Extending down to knee-length, it can be used as an additional limb that’s just as dextrous as her dominant hand. It can be used to make unarmed attacks with the Flexible and Grappling tags, and adds one die on grapple attack and control rolls. However, it’s not compatible with Martial Arts other than Black Claw style, Dreaming Pearl Courtesan style, and similarly elegant styles the Storyteller deems suitable. 

Heart-Splaying Zither (Artifact ••)

This twisted zither, carved from the brass trees of Hrotsvitha, continually generates a low, meaningless drone of noise, imposing a −1 penalty on Stealth rolls even while unattuned.

When attuned for two motes, the heart-splaying zither is exceptional equipment and grants anyone who holds it an understanding of how to play it. The musician need not be the same character who attuned it. Those who play the instrument inevitably express one of their Intimacies of hunger or desire through it, willingly or no. They convert the bonus die for exceptional equipment to a non-Charm success for influence that supports that Intimacy, but suffer −2 Guile against rolls that would reveal the Intimacy. 

Politically-minded demons keep heart-splaying instruments as tools of intrigue, in addition to making even their dullest First Circle servants sound like professional musicians.

Silvered Tongue of the Indebted Prince (Artifact ••)

The merchant prince Ofrid Pineborne was as notorious for his negotiation skills as for his gambling. When his debts grew beyond bearing, Makarios, the Sigil’s Dreamer, visited Ofrid’s dreams to strike a deal, hoping to expand his own market in Creation. Ofrid was all too happy to find mortal dreamers for his demonic visitor, but the demon demanded more, requiring the merchant prince’s silver tongue as collateral. Ofrid happily accepted, having already wagered his head (tongue included) on a business venture. In time, Makarios discovered their deal had been struck on false pretenses, and made certain that Ofrid surrendered much, much more.

Ofrid’s tongue, now coated in silver, serves as the centerpiece of an ornate amulet. When attuned for three motes, the bearer becomes fluent in spoken Rivertongue, Guild Cant, and Old Realm, though not their written forms. She triples 10 on rolls to bargain, gamble, or cheat at games, 1 but any 1s that she rolls subtract successes. Using magic that rerolls 1s deprives her of the amulet’s benefits on a roll.
 

Martial Arts & Sorcery [Draft Manuscript Download 9]
8 months ago – Tue, Dec 09, 2025 at 06:15:21 AM

Hello Green Sun Princes,

Well, we've had a few Charmed weeks covering everything from Archery to War, but now it's time to step into the next Chapter and learn about Infernal Martial Arts & Sorcery!


Draft Manuscript Previews

Over the course of the these 30 days, backers will receive the entire current draft manuscript for Infernals: Crowned by Hellfire, but it's not going to come to you all in one go. The previews will come out in Exalt-sized sections throughout the campaign. This helps me seem interesting over the next several weeks, but it's more about guiding the conversation and helping steer feedback for the developers.

Because they want your feedback! These manuscript previews are of the current draft manuscript – the document in its latest, approved form. This may not be the final form after editing and any additional development, but you can consider it about 95% finished, so keep that in mind.

In fact, you can help guide the team through the next stages of development by providing feedback on these manuscript previews! The Onyx Path team has set up a special Feedback Form just for campaign backers for this very purpose: https://forms.gle/vXsoupab1AyG81H29


You can use this Feedback Form to share your thoughts directly with the Exalted creative team to help guide them through the next rounds of development and editing.





GREEN FIRE DEALS - ONLY UNTIL DECEMBER 18!



We've jumped through a few hoops and made a deal with the Unconquered Sun to bring you a couple of big offers for the remainder of the campaign.



A couple things to know about these GREEN FIRE DAY deals-

  • While the rest of our Add On options will be available to grab in the Pledge Manager after the campaign, these digital bundle offers will only be available during this crowdfunding campaign. So if you really want them, you gotta add them to your pledge before we finish up on December 18.
  • These aren't necessarily cheap, but they are substantially discounted from the cost of buying all of these titles individually or even as a normally-discounted bundle.
  • They're obviously not Exalted Third Edition products, but these earlier editions offer a ton of ideas and lore that you can always use pieces of for your game. Some of the lore sits perfectly across all editions, some is wildly divergent, and some is just *out there* but it's always fascinating.
  • You can read the full list of contents in the Complete Collection: Exalted 1st Edition bundle <HERE> and the Complete Collection: Exalted 2nd Edition bundle <HERE>

It's a great way to add a LOT of Exalted content to your digital library in one easy click! And this is the only place you can get these prices, they are not part of any Cyber-Monday deal, only as an Add On to this Crowdfunding campaign, and only until December 18th.




Shipping Costs will be Collected in the Pledge Manager

First up, it's amazingly expensive to ship, especially from Onyx Path's home base in the US. And that's as of today - we're all in the dark about how things will look in 2 years. We get that, but there's not much we can do at this time. Onyx Path is in a difficult space where the company is big enough that they're not saving money by fulfilling out of Rich's garage, but small enough that they haven't been able to set up ongoing international partners to handle portions of the fulfillment. So we are where we are - for now.

The best we can do at this point is to plan carefully, advise everyone up front that shipping will likely be expensive (see our projections on the main page) and only charge what it costs us when the time comes. We’ll be charging for shipping in the Pledge Manager once the books are being printed and we can deal with the actual shipping charges rather than using our best-guesses this far out. If you aren't sure you want one of the hardcover editions, you can pledge to the PDF tier now and upgrade your pledge in the Pledge Manager once we know the final shipping costs.

 

DRAFT MANUSCRIPT PREVIEWS - BACKERS ONLY

Remember, thanks to BackerKit magic, these download links are visible to Backers only - you must be logged in and reading this on the website to have access to the manuscript preview links. So, if you're reading this via e-mail, click that "Learn More" link on the bottom and I'll see you below Adaj.



Crowned by Hellfire - Chapter Six
8 months ago – Mon, Dec 08, 2025 at 08:42:35 AM

 

Infernals: Crowned by Hellfire

-Previously-
 

Chapter Six

Cinnabar frequently sent treasures to the Tya as part of his tithe, even though he was no longer one of them. He stored his spoils in his treasure house in Hell, and enjoyed showing off the most storied pieces for his guests. He had a pair of soulsteel hook swords forged by Alveua herself, a cloak made from the fabric of the sky at Calibration, a daiklave whose name (he hoped) might someday draw the famed Sublime Danger to his doorstep. A moonsilver crown that remembered its owners’ shapes. He had rings and scepters and orichalcum-nibbed pens. Most of them stayed in their displays, but this needle he contemplated now would remain on his person. It was both practical and awe-inspiring.

Marvelous Cinnabar walked the Sky Stitch Needle over his knuckles, contemplating the artifact as it flashed in the lamplight. A black thread trailed from it, though when he tried to determine its endpoint, the thread fell through his fingers like smoke. He’d taken it from a Rasping Fen, a Demon-Blooded guard-captain in Decanthus, after a night-long duel. 

It was Ajad who’d dangled the knowledge of it in front of Cinnabar, and fed him information on Fen’s vices and other weaknesses. Ajad was never so generous — somehow Cinnabar knew his arrival in Decanthus furthered some scheme she had in motion. She’d asked that he not kill Fen, but seemed quite satisfied to know the guard-captain hadn’t come out of the fight unscathed.

The others might have been concerned with whatever she was up to, but in this matter, Cinnabar was content with being a pawn. The spoils were excellent.

He sat at the desk in his quarters aboard the Sunrise Pandemonium and pricked the needle into the air. Despite nothing to push it through, it met resistance. The thread pulled through the spot as he drew the needle close and tucked it away in his coat pocket. As he stepped away from the desk, the thread followed. Though somewhere between the desk and the door to the main deck, it faded away. Cinnabar walked to the ship’s stern and looked behind him. His fingers touched the needle in his pocket and felt the coil threaded through its eye.

Atash sat nearby, mending a sail. He’d gained a few new scars in the months since they’d captured Nerim, and with it a measure of confidence. Sensing his captain awaiting his attention, the youth looked up and met Cinnabar’s gaze.

“Watch this,” said Cinnabar. He tugged on the thread in his pocket. 

Atash gasped. The world blurred.

Cinnabar stood in his quarters, exactly where he’d stuck the Sky Stitch Needle through the air.

It seemed such a small thing, though Ren had boasted it was a bristle from Isidoros himself: unmovable as the Yozi when properly deployed. Cinnabar chuckled at the thought of its uses. Returning safely to his ship during a raid, of course. Gaining access to a rival’s stronghold — ah, if only he’d acquired this before the Althing!

He paused, considering: if he pinned it through clothing — say he sewed a stitch in Kiera the Blade’s cuff — and the wearer moved, would he appear where they’d stood when he made the stitch, or where they ended up?

Chuckling, he went in search of his first mate to test it out.


Hey folks — it’s Vance and Elliott, with a sneak peek at the terrible glory of Solar Circle sorcery.

Total Annihilation

Cost: 35sm, 3wp
Keywords: Aggravated, Perilous
Duration: Instant

The sorcerer raises one finger to the sky in a heaven-piercing mudra. All light bends and dim around her hand, desperate to escape the Elder Sun whose lost name she now invokes.

The sorcerer casts a orb of coruscating emerald energy  at a point within medium range. No attack roll is required, but such power is reluctant to be commanded: the blaze doesn’t impact its destination until the start of her next turn, though its intended destination is clear to all observers.

On impact, the facsimile Green Sun erupts into a spear of all-consuming emerald light. This burning pillar extends out to close range from the point of impact and extends outward by another range band at the end of each round, maximum long range. It extends six range bands upwards. All characters who must succeed on a difficulty 5 (Wits + Resistance) roll or be permanently blinded. The difficulty is reduced  by 1 for each range band past the first between a character and the point of impact, minimum 2.

The emerald light is an environmental hazard with difficulty 5. Unlike most hazards, it inflicts five levels of aggravated damage on a failed roll, or five dice of aggravated damage on a successful roll. Characters damaged by it are exposed to green sun wasting (p. XX), and are permanently blinded if they suffer 3+ levels of damage. Those killed by it become shadows smeared across the landscape, leaving not even dust behind. The hazard deals uncountable damage to trivial characters, Might 0 battle groups, and most mundane scenery. It always counts as a source of recurring uncountable damage for Charms capable of defending against them. 

Once the hazard reaches long range, it releases a shockwave of burning ash and tainted air at the end of the next round. This is a lesser environmental hazard with difficulty 5, Damage 5L that extends out to short range from the emerald light’s edges. At the end of each subsequent round, it expands outward by one range band, but its difficulty is reduced by 1 each time. Once it reaches long from the blaze’s edge, it disperses. With that, the emerald light finally curdles and collapses, leaving desolation in its wake. 

Control: The sorcerer’s anima and eyes throb with emerald light. She can hurl the orb out to long range and is immune to being blinded by both the initial flash and the hazard. Characters with Ties of fear toward Ligier also treat them as applying to the sorcerer while interacting with her.

Distortion (15): This spell can only be distorted in the time between the sorcerer casting it and the blaze impacting its destination. If successful, the distorting sorcerer redirects the orb to a new destination before it impacts. The destination must be within the spell’s range and within medium range of the original destination.
 

Socialize to War [Draft Manuscript Download 8]
8 months ago – Fri, Dec 05, 2025 at 06:10:53 AM

Hello Green Sun Princes,

That title sounds like a paper I wrote back in University, but it's actually the final section of Infernals Charms from our manuscript!


Draft Manuscript Previews

Over the course of the these 30 days, backers will receive the entire current draft manuscript for Infernals: Crowned by Hellfire, but it's not going to come to you all in one go. The previews will come out in Exalt-sized sections throughout the campaign. This helps me seem interesting over the next several weeks, but it's more about guiding the conversation and helping steer feedback for the developers.

Because they want your feedback! These manuscript previews are of the current draft manuscript – the document in its latest, approved form. This may not be the final form after editing and any additional development, but you can consider it about 95% finished, so keep that in mind.

In fact, you can help guide the team through the next stages of development by providing feedback on these manuscript previews! The Onyx Path team has set up a special Feedback Form just for campaign backers for this very purpose: https://forms.gle/vXsoupab1AyG81H29


You can use this Feedback Form to share your thoughts directly with the Exalted creative team to help guide them through the next rounds of development and editing.





GREEN FIRE DEALS - ONLY UNTIL DECEMBER 18!



We've jumped through a few hoops and made a deal with the Unconquered Sun to bring you a couple of big offers for the remainder of the campaign.



A couple things to know about these GREEN FIRE DAY deals-

  • While the rest of our Add On options will be available to grab in the Pledge Manager after the campaign, these digital bundle offers will only be available during this crowdfunding campaign. So if you really want them, you gotta add them to your pledge before we finish up on December 18.
  • These aren't necessarily cheap, but they are substantially discounted from the cost of buying all of these titles individually or even as a normally-discounted bundle.
  • They're obviously not Exalted Third Edition products, but these earlier editions offer a ton of ideas and lore that you can always use pieces of for your game. Some of the lore sits perfectly across all editions, some is wildly divergent, and some is just *out there* but it's always fascinating.
  • You can read the full list of contents in the Complete Collection: Exalted 1st Edition bundle <HERE> and the Complete Collection: Exalted 2nd Edition bundle <HERE>

It's a great way to add a LOT of Exalted content to your digital library in one easy click! And this is the only place you can get these prices, they are not part of any Cyber-Monday deal, only as an Add On to this Crowdfunding campaign, and only until December 18th.




Shipping Costs will be Collected in the Pledge Manager

First up, it's amazingly expensive to ship, especially from Onyx Path's home base in the US. And that's as of today - we're all in the dark about how things will look in 2 years. We get that, but there's not much we can do at this time. Onyx Path is in a difficult space where the company is big enough that they're not saving money by fulfilling out of Rich's garage, but small enough that they haven't been able to set up ongoing international partners to handle portions of the fulfillment. So we are where we are - for now.

The best we can do at this point is to plan carefully, advise everyone up front that shipping will likely be expensive (see our projections on the main page) and only charge what it costs us when the time comes. We’ll be charging for shipping in the Pledge Manager once the books are being printed and we can deal with the actual shipping charges rather than using our best-guesses this far out. If you aren't sure you want one of the hardcover editions, you can pledge to the PDF tier now and upgrade your pledge in the Pledge Manager once we know the final shipping costs.

 

DRAFT MANUSCRIPT PREVIEWS - BACKERS ONLY

Remember, thanks to BackerKit magic, these download links are visible to Backers only - you must be logged in and reading this on the website to have access to the manuscript preview links. So, if you're reading this via e-mail, click that "Learn More" link on the bottom and I'll see you below Six Wicked Strings.

Crowned by Hellfire - Chapter Five
8 months ago – Thu, Dec 04, 2025 at 07:45:35 AM

Infernals: Crowned by Hellfire

-Previously-

Chapter Five

With the new moon high in the sky, Nehramus called upon Astogal, the Hemlock Sigh, demon of the Second Circle, and waited for his noxious form to coalesce. A mandala of sickly green flame licked at the smooth stone floor; its shape was that of Astogal’s sigil. Astogal himself appeared within heartbeats, heralded by a wind that was like a hundred people gasping for air as their throats closed. Raindrops swirled around his lumpen shape. Where he touched the floor, the stone hissed and smoked. Flowers budded and bloomed and rotted on his skin: oleander, foxglove, brugmansia. 

Nehramus wasted no time, binding him to her will with a word. The sound of the spell reverberated in the air. As it faded Astogal went rigid, as though she’d bound him in chains and pulled them taut. The demon howled with displeasure at such an insult. He was her ally, after all, and had visited her in the Shifting Gardens many a time of his own volition. “Are we not friends?” he asked, in a voice dripping with malice.

“That’s one of the reasons I’ve called upon you,” she said. “Word has reached me of trouble in my duchy, and I see your mark upon it. I need the truth from you.” 

Astogal remained silent a moment, testing his will against his binding. Soon, though, the pain of resistance grew too great to bear. “Yes,” he let slip through broken resolve. “Yes, but it’s your own doings that caused it. Your meddling with a hierarchy far older than you. Your vainglorious love of the least.” 

Demons of the First Circle were welcome in her estates in Hell. Those who sought her out received her protection, no matter who demanded she hand them over. Their treatment had horrified her from the moment of her Exaltation — who was she if she railed against injustice in the mortal world and did nothing for those who were abused in the Demon City? Yet, helping them had proven far harder than she’d dreamed: too many came seeking her help, all requesting the wrong things, or with needs she couldn’t meet with the time or resources she had.

“They rise above their station and you offer them aid,” Astogal said, his voice now that of a jaded mentor. “Cecelyne’s priests have taken it out of my flesh, since you’ve been so busy here. They have a message for you.”

“Tell me.”

This, she didn’t need to force out of him. Astogal drew himself up and said, “It is not your place to make a paradise for the worms of Hell.”

Nehramus didn’t know whether it was the insult to the demons she’d sworn to aid, or the audacity of the rebuke: a demon, daring to speak to her of her place. Scouring winds whipped around Astogal at nothing more than a gesture, scattering his rains. Shredded petals fell all around him as the gales flayed him to the bone.

“Go,” she said when he lay gasping. “Show them my answer.”

When he was gone, her companion stepped out of the shadows. Six had come in case anything went awry. Though she hadn’t needed him, she was grateful for his presence. “You’re doing too much,” he said, and took her tired hand to kiss with a brotherly tenderness she had never expected of him. “What’s even left of yourself to give?”

The question startled her. Six was usually quick with a joke or a song. For him to let down his guard and voice concern meant her exhaustion must be showing. “It’s my duty. What happens to them is unspeakable.”

“Is it about them, or what happened to you?” 

“Don’t,” she said, and pulled her hand away. They’d all said awful things to each other since taking the city, insults that cut to the bone. Those, she could handle. Kindness? That she had no idea how to receive.

“Is it worth it?” he asked gently. “All your work for no reward? I don’t even know that Hell can be fixed.”

“I have to try,” she whispered as she began sweeping up discarded petals. “I have to try.”


Hello Green Fire Prices,

We're in the middle of the campaign, a time when things usually slow down as we plateau. Except... except we aren't. We're ahead of schedule and ahead of my projections, and in fact, we've already unlocked another Stretch Goal!



ACHIEVED! -At $145,000 in Funding - Infernals Companion: Charms 3

INFERNALS COMPANION SUPPLEMENT: CHARMS 3 - Further Charms for the Infernal Exalted will be added to the Infernals Companion supplement. Backers receiving the Infernals PDF will receive the Infernals Companion PDF as a bonus reward. Backers receiving the Infernals Deluxe hardcover will also receive links to purchase a discounted Print-on-Demand version of the Infernals Companion book.

So, let's set up our next goal and give ourselves the task of unlocking this one before the end.



At $155,000 in Funding - Infernals Companion: Hell on Earth

INFERNALS COMPANION SUPPLEMENT: HELL ON EARTH - New locales and plot hooks for Infernals in Creation will be added to the Infernals Companion supplement. Backers receiving the Infernals PDF will receive the Infernals Companion PDF as a bonus reward. Backers receiving the Infernals Deluxe hardcover will also receive links to purchase a discounted Print-on-Demand version of the Infernals Companion book.

And with that ahead, we've got our final Charms section tomorrow. Let's hear from the developers with another great sneak peek!



The Infernal Charmset approaches its terrible conclusion! Here’s a sneak peek at something brand new this edition — Infernal War Charms.

Brass-and-Iron Marching Camp

Cost: 5m, 1wp; Mins: War 5, Essence 3
Type: Simple
Keywords: None
Duration: Until next sunrise
Prerequisite Charms: City-Flesh Teratoma

The Green Sun Prince commands the very flesh of Malfeas to come forth into the world, raising up ramparts of brass and basalt.

The Infernal rolls to enact a Fortifications stratagem in mid-combat, raising battlements of the Demon City’s architecture. Their difficult terrain applies only to enemy battle groups, not individuals, unless the Infernal wins Join Battle and uses this Charm on her first turn. If she’s already fighting under a Fortifications stratagem, she instead grants allied battle groups the benefits of heavy cover for the scene.

Outside of combat, the Infernal can create a fortified camp that can accommodate up to a Size (higher of Essence or 3) battle group. It has little in the way of amenities, but solid defenses: if an enemy attempts to attack her forces while they’re encamped, they automatically receive the benefits of a Fortifications stratagem. Enemies infiltrating the camp suffer an (Infernal’s Essence) penalty on Stealth rolls. 

The battlements crack and crumble the next time the sun dawns or the tomescu cry out in Malfeas, unless the Infernal renews this Charm, waiving its Willpower cost. She need not be present to do so.

The fort normally dissolves within an hour of Creation’s sunrise or the next Tomescu cry, but the Infernal may activate this Charm again to reset the duration, waiving the Willpower cost.

Reset: Once per scene.

Keys

Brazen Fortress Conjuration (+5i): For a five-Initiative surcharge, the difficult terrain from Fortifications applies to all enemies. If the Infernal wins Join Battle and uses this Charm on her first turn, she succeeds automatically on the roll. Outside of combat, she can create a fortress capable of holding up to (Essence/2, rounded up) Size 5 battle groups over the course of ten minutes. Its gates, walls, and other defenses are nigh-impervious, adding (Essence) to the minimum Strength required and their difficulty. The penalty on Stealth rolls subtracts successes instead of dice.

From My Dread Keep (Essence 5, Brazen Fortress Conjuration) (+2wp): Once per story, the Infernal pay an additional two-Willpower surcharge when she uses Brazen Fortress Conjuration outside of combat to create a greater fortress-manse. It’s capable of holding up to (Essence) Size 5 battle groups, and increases the minimum Strength and difficulty of feats of strength by (Essence x 2). The fortress counts as a greater Infernal manse, and the Infernal recovers an additional point of Willpower when she rests within it. However, it produces no hearthstone: instead, the Infernal gains the benefits of a hearthstone suited to her fortress for as long as it stands, chosen when she first uses this Charm. She gains an additional. Characters within the fortress count as having a Minor Tie of terrified awe to her, or treat existing fear-based Ties as one step higher.Â